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Old Aug 29, 2005, 09:00 PM // 21:00   #1
Ascalonian Squire
 
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Default designing a cookie cutter pvp ele template for any element

ressurection signet
elemental attunement
attunement of chosen element
element skill 1 (which causes exhaustion)
element skill 2
element skill 3
element skill 4
any support skill

16 points in chosen element
split the remaining points between energy storage and support attribute

energy is never a problem and you just spam elemental skills.

if you play 4v4, then you run the risk of being targeted a lot more so than in 8v8. so, in 4v4 situations it's usually a good idea to run a defensive skill as the support skill. in 8v8 situations, you can get away with adding more offense without worrying as much.

favorite defensive support skill:
hex breaker - mesmers can screw this build up a lot with hexes. diversion, fragility+virulence builds, backfire, and migraine can all mess you up bad. this is probably the single greatest threat to you. interrupt builds from warriors and rangers will usually pick on the monk while mesmers are usually more willing to rough up elementalists. hex breaker will probably prevent a mes from running his skill line as easily as he intends it and slow him down in general.

favorite offensive support skill:
arcane echo - two times the fun with your favorite skill! never hurts.
and lately i've been thinking about trying out serpent's quickness for fun.

so, let's say you wanted to be an air ele and do lots of damage to a single target in 8v8.

elemental attunement
air attunement
lightning orb
lightning strike
enervating charge
chain lightning
ressurection signet
shatter enchantment

16 air magic
10 domination magic
9 energy storage

when choosing the support skill, think of the biggest threat to the build. the biggest threat to airspike is probably protective spirit (among a number of others, most of which are enchantments). So, again, you can't shut down that biggest threat, but you can make it harder to use against you with your support skill. shatter enchantment will make running protective spirit against you a bit harder, and if they keep trying to use it, just keep switch targets. If they keep casting spirit on multiple people, you're draining their energy a lot, and helping a great deal that way.

another template that might work but which is usually less effective is:

ressurection signet
elemental attunement
attunement of chosen element

element skill 1 (which causes exhaustion)
element skill 2
element skill 3

support skill 1
support skill 2

but here you are becoming more muddled, and this rarely helps. Sometimes there are glaring holes in the build and you need to run something like this. Or, if you want to play off a particular combo with certain non-elemental skills.
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Old Aug 29, 2005, 09:24 PM // 21:24   #2
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Ele Attunement isn't a favorite of mine. I think its just trying to make Eles do what they're bad at and not designed to do: deal sustained damage. I recommend Eles play to their strengths: Surge on Air for Spike, Trident on Water for Snare, etc.
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Old Aug 29, 2005, 10:28 PM // 22:28   #3
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Well i have allready tryed to fight with both attunements (all elements with lvl 16), and i would say there are other more effektiv ways to gain/restore energy.
What you do if you get ressed (and you will die in 4v4) with a signet?
What happend if somebody drain your enchantments or shatter them?

I dont say that Elemental attument is bad, but very often you need other ways to gain energy or just more dmg. And also there are some nice elite skills for ele to do dmg or for selfprotection. After all you cant say: you have to use attument.
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Old Aug 29, 2005, 10:55 PM // 22:55   #4
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i just dont like elemental attunement cause of that 15 seconds inbetween, IF i made an ele using more than one element (prolly nothing in secondary job) id probably use elemental attunement so as not to waste 2 skill slots, my idea for this ele would use ir and fire

Aura of restore
ele attune
lightnin strike
chain lightnin
lightnin orb
meteor shower
fire storm
rez sig
sorry for the randomness i jsut felt like posting that build up there (16 in energy just to be unique)
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Old Aug 29, 2005, 11:25 PM // 23:25   #5
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1.) Don't split into 2 elements if you are trying to do damage with both. You'll just be weak at both.
2.) 2 Exhaustion spells?
3.) Fire Storm is horrible in PVP. People will run out of it or laugh at you under Healing Seed.
4.) Meteor Shower isn't very useful.
5.) Aura of Restoration is not worth taking. That's what Monks are for.
6.) 16 in energy? You won't have enough points to even get close to doing decent damage with two elements.
7.) I'm not enamored of a Fire/Lightning combo. Try one of those with earth or water instead.
8.) Use one line for damage and crank it to 16. Use a second line for helping the team out (wards, snares, blinding, etc)
9.) At least you have res sig!

Last edited by Bast; Aug 29, 2005 at 11:31 PM // 23:31..
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Old Aug 30, 2005, 01:05 AM // 01:05   #6
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1.
Quote:
Originally Posted by White Designs
I think its just trying to make Eles do what they're bad at and not designed to do: deal sustained damage.
I would just like to say that I think you're missing an important and really very viable part of ele: consistent high direct damage dealing sounds exactly like what an Ele was designed for to me. And if you look at the air build I provided with orb + strike + charge + chain, the dps will come quite close enough to any build with surge, and long term there are big advantages.

2.
Quote:
Originally Posted by Tom und Metti
Well i have allready tryed to fight with both attunements (all elements with lvl 16), and i would say there are other more effektiv ways to gain/restore energy.
What you do if you get ressed (and you will die in 4v4) with a signet?
What happend if somebody drain your enchantments or shatter them?
What are the more effective ways that don't require a skill from a secondary profession? prodigy? glyphs? renewal? If you crunch out the math, these skills don't give out the same possibilities as elemental attunement.

Regarding being ressed: This isn't much of a problem at all for the benefits of attunement. The only real rule is that you can't die right after you recast the one or both of the attunements. There are definite ways to tell which way the course of the battle is going and avoid this. You have to be somewhat careful about becoming targeted too early or when attunements are coming back up for recast, and with a little bit of practice I rarely encounter problems because of death. (you know how it is when you get used to running someone else's build, it takes a bit of time and practice to get used to the ins and outs of it - how it was meant to flow. when you break in this build, this problem is manageable)

Regarding shatter/drain enchants. Run elemental then regular attune. The shatter will break the last one you had put up. You're left with half cost spells which is good enough. The recast on a enchant breaker is 25 seconds+ so you rarely have to worry about losing both. If you're really worried about this one, just bring another enchantment to run on yourself as a buffer to break through before either of the attunements are broken. Yes, rend enchants breaks down this build. There are counters to everything, and realistically rend will not be encountered with tremendous frequency as an ele.

Last edited by eme2512; Aug 30, 2005 at 01:11 AM // 01:11..
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Old Sep 03, 2005, 01:14 AM // 01:14   #7
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Quote:
Originally Posted by eme2512
1. I would just like to say that I think you're missing an important and really very viable part of ele: consistent high direct damage dealing sounds exactly like what an Ele was designed for to me. And if you look at the air build I provided with orb + strike + charge + chain, the dps will come quite close enough to any build with surge, and long term there are big advantages.
DPS might be close, but spike won't be.
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Old Sep 03, 2005, 01:33 AM // 01:33   #8
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The Air Elementalist listed is just a bad Quickshot Ranger with less armor, less disruption, more vulnerability to enchantment removal, more vulnerability to interrupts, a weaker spike, and less damage overall.

Elemental Attunement would be overpowered if Elementalist skills were any good, but they aren't, so it stinks.

Peace,
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